Build Games with AI
Tutorials, tool reviews, and playable games — all built at the intersection of game development and artificial intelligence.

Leonardo AI vs Scenario vs Meshy: Best AI Asset Generator for Game Dev in 2026
Three AI game asset generators head-to-head — Leonardo for 2D, Scenario for style consistency, Meshy for 3D. Pricing, features, and which to pick for your project.

Adding an AI Bot to Your Phaser Game — Steering Behaviors Explained
Step-by-step tutorial on building an autonomous game bot using flee, wander, and edge-avoidance steering behaviors in Phaser.js 3 — with AI-generated code you can remix.

Meshy AI Review 2026: Can AI-Generated 3D Assets Replace Manual Modeling?
An honest, hands-on review of Meshy AI for game developers — text-to-3D, image-to-3D, AI texturing, pricing, and whether it's worth your time in 2026.

Guide: Adding Bot Mode to Your Phaser Games
A step-by-step guide to implementing autonomous bot players in Phaser.js — flee steering, wander behavior, edge avoidance, and LLM integration for automated game testing.

AI Game Development Trends — Mid 2026 Analysis
Four interconnected trends shaping AI game development right now: the GDC data on adoption vs sentiment, the 3D asset generation revolution, AAA studios embedding AI into their core pipelines, and the rise of agentic AI running inside games at runtime.

Weekly AI Game Dev Roundup — June 20, 2026
Nexon adopts Claude Code for live-service game engineering, Anthropic opens Seoul office, Leonardo ships playable AI-generated 3D games, and Hugging Face's Build Small hackathon spawns two playable AI experiments.

3D Space Dodge — Building a Three.js Survival Game with AI
We take the classic dodge-em-up into 3D with Three.js, using DeepSeek V4 Flash to generate the entire game from scratch. Complete with perspective camera, enemy AI, and bot-mode steering.

18 LLMs Build a 3D Game — Who Ships and Who Breaks?
We asked 18 different language models to build the same Three.js 3D dodge game from scratch — 2 prompts, no human edits. Results range from 2-second flawless builds to total instruction failure.

I Evolved a Bot to Play Its Own Game — In 1 Generation
What happens when you apply evolutionary strategies to a Three.js dodge game? The answer reveals something surprising about game AI and enemy design.

GameGen-X: The First Diffusion Transformer for Interactive Open-World Game Video Generation
A technical deep-dive into GameGen-X — the ICLR 2025 paper that introduced the first diffusion transformer capable of generating and interactively controlling open-world game videos across 150+ AAA titles.

We Asked 10 LLMs to Build the Same Game — Here's How Each One Did
We gave 10 different LLMs (local and cloud) the exact same prompt to build an AI dodge game in Phaser.js. We tracked tokens, code quality, bugs, and speed. The results surprised us.

Building AI Dodge — From Zero to Playable with DeepSeek and Phaser.js
We built a complete browser game using AI as a co-developer. Here's the full walkthrough — prompts, iterations, and the playable result.