Street Fighter II

1990s Fighting — Teaches frame-based input, hitbox/hurtbox collision, combo systems, health bars, and AI opponent logic.

01

Basic Fighter

Concept: Two players, walk forward/backward, punch/kick animations, health bars, round timer.

02

Special Moves

Concept: Quarter-circle inputs, fireball/projectile, dragon punch, input buffer window, motion detection.

03

Hitboxes & Combos

Concept: Hitbox/hurtbox rectangles, attack states, hitstun/blockstun, cancel windows, basic combos.

04

AI Opponent

Concept: Behavior tree for CPU fighter, difficulty levels, reaction delay, pattern mixing.

05

Full Match

Concept: Round system (best of 3), win/lose animations, character select screen, continue screen.

5 steps