Street Fighter II
1990s Fighting — Teaches frame-based input, hitbox/hurtbox collision, combo systems, health bars, and AI opponent logic.
01
Basic Fighter
Concept: Two players, walk forward/backward, punch/kick animations, health bars, round timer.
02
Special Moves
Concept: Quarter-circle inputs, fireball/projectile, dragon punch, input buffer window, motion detection.
03
Hitboxes & Combos
Concept: Hitbox/hurtbox rectangles, attack states, hitstun/blockstun, cancel windows, basic combos.
04
AI Opponent
Concept: Behavior tree for CPU fighter, difficulty levels, reaction delay, pattern mixing.
05
Full Match
Concept: Round system (best of 3), win/lose animations, character select screen, continue screen.
5 steps