Pong

1970s Sports — Teaches paddle collision, ball physics, scoring, and simple AI. The absolute starting point — every game dev should build Pong first.

01

Ball & Paddles

Concept: Two paddles that move vertically, a ball that bounces. Basic collision detection, no scoring yet.

02

AI Opponent

Concept: Simple CPU paddle that tracks the ball's y-position with reaction delay for fairness.

03

Scoring & Win

Concept: Score display, serve after each point, first-to-N win condition, speed increase per rally.

04

Screen Wrap & Polish

Concept: Alternate serving patterns, center line, wall top/bottom bounce sounds (Web Audio).

05

Two-Player Mode

Concept: Local multiplayer with keyboard splits (W/S vs arrows), versus screen.

5 steps