Pong
1970s Sports — Teaches paddle collision, ball physics, scoring, and simple AI. The absolute starting point — every game dev should build Pong first.
01
Ball & Paddles
Concept: Two paddles that move vertically, a ball that bounces. Basic collision detection, no scoring yet.
02
AI Opponent
Concept: Simple CPU paddle that tracks the ball's y-position with reaction delay for fairness.
03
Scoring & Win
Concept: Score display, serve after each point, first-to-N win condition, speed increase per rally.
04
Screen Wrap & Polish
Concept: Alternate serving patterns, center line, wall top/bottom bounce sounds (Web Audio).
05
Two-Player Mode
Concept: Local multiplayer with keyboard splits (W/S vs arrows), versus screen.
5 steps