Mega Man
1980s Action / Platformer — Teaches stage select screens, boss AI with distinct attack patterns, weapon stealing system, and weakness chains.
01
Runner & Shooter
Concept: Side-scrolling player with run, jump, and shoot. Moving platforms, spikes, basic enemies per stage.
02
Stage Select
Concept: Menu of boss stages (6-8), any order. Complete stage = reach boss room. Beat boss = earn their weapon.
03
Boss AI Patterns
Concept: Each boss has 2-3 attack phases with tells. Timer-based pattern switching. Different arena per boss.
04
Weapon System
Concept: Each boss weapon has unique projectile, ammo pool, and special property (ice = freeze, fire = burn). Weapon wheel UI.
05
Complete Game
Concept: All stages, boss weakness chain, Wily Castle final stage with boss rush, ending sequence, score/ranking.
5 steps