Mega Man

1980s Action / Platformer — Teaches stage select screens, boss AI with distinct attack patterns, weapon stealing system, and weakness chains.

01

Runner & Shooter

Concept: Side-scrolling player with run, jump, and shoot. Moving platforms, spikes, basic enemies per stage.

02

Stage Select

Concept: Menu of boss stages (6-8), any order. Complete stage = reach boss room. Beat boss = earn their weapon.

03

Boss AI Patterns

Concept: Each boss has 2-3 attack phases with tells. Timer-based pattern switching. Different arena per boss.

04

Weapon System

Concept: Each boss weapon has unique projectile, ammo pool, and special property (ice = freeze, fire = burn). Weapon wheel UI.

05

Complete Game

Concept: All stages, boss weakness chain, Wily Castle final stage with boss rush, ending sequence, score/ranking.

5 steps