Donkey Kong
1980s Platformer — Teaches multi-level platform design, ladder mechanics, projectile avoidance (barrels), and damsel-in-distress storytelling.
01
Scaffold & Player
Concept: Multiple platform levels connected by ladders. Player climbs, jumps between platforms, and avoids gaps.
02
Barrel Physics
Concept: Barrels roll down platforms, bounce off rivets, accelerate. Player must jump over or find safe spots.
03
Hammer Power-Up
Concept: Hammer pickup lets player smash barrels. Temporary invincibility, changes movement while active.
04
Pauline & Fire
Concept: Pauline at the top, fireballs patrol platforms. Random pattern mixing keeps each playthrough different.
05
Complete Arcade
Concept: Scoreboard with initial entry, 4 screen cycle (25m, 50m, 75m, 100m), increasing difficulty, 3 lives.
5 steps