Donkey Kong

1980s Platformer — Teaches multi-level platform design, ladder mechanics, projectile avoidance (barrels), and damsel-in-distress storytelling.

01

Scaffold & Player

Concept: Multiple platform levels connected by ladders. Player climbs, jumps between platforms, and avoids gaps.

02

Barrel Physics

Concept: Barrels roll down platforms, bounce off rivets, accelerate. Player must jump over or find safe spots.

03

Hammer Power-Up

Concept: Hammer pickup lets player smash barrels. Temporary invincibility, changes movement while active.

04

Pauline & Fire

Concept: Pauline at the top, fireballs patrol platforms. Random pattern mixing keeps each playthrough different.

05

Complete Arcade

Concept: Scoreboard with initial entry, 4 screen cycle (25m, 50m, 75m, 100m), increasing difficulty, 3 lives.

5 steps